A description of a wall outline. A wall is defined by a series of points,
which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Name | Type | Description | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Object with the following properties:
|
Throws:
-
DeveloperError : positions length must be greater than or equal to 2.
-
DeveloperError : positions and maximumHeights must have the same length.
-
DeveloperError : positions and minimumHeights must have the same length.
- WallGeometry#createGeometry
- WallGeometry#fromConstantHeight
Example:
// create a wall outline that spans from ground level to 10000 meters
var wall = new LSGlobe.WallOutlineGeometry({
positions : LSGlobe.Cartesian3.fromDegreesArrayHeights([
19.0, 47.0, 10000.0,
19.0, 48.0, 10000.0,
20.0, 48.0, 10000.0,
20.0, 47.0, 10000.0,
19.0, 47.0, 10000.0
])
});
var geometry = LSGlobe.WallOutlineGeometry.createGeometry(wall);
See:
Members
The number of elements used to pack the object into an array.
Methods
static LSGlobe.WallOutlineGeometry.createGeometry(wallGeometry) → Geometry|undefined
Computes the geometric representation of a wall outline, including its vertices, indices, and a bounding sphere.
Name | Type | Description |
---|---|---|
wallGeometry |
WallOutlineGeometry | A description of the wall outline. |
Returns:
The computed vertices and indices.
static LSGlobe.WallOutlineGeometry.fromConstantHeights(options) → WallOutlineGeometry
A description of a walloutline. A wall is defined by a series of points,
which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Name | Type | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
options |
Object |
Object with the following properties:
|
Returns:
- WallOutlineGeometry#createGeometry
Example:
// create a wall that spans from 10000 meters to 20000 meters
var wall = LSGlobe.WallOutlineGeometry.fromConstantHeights({
positions : LSGlobe.Cartesian3.fromDegreesArray([
19.0, 47.0,
19.0, 48.0,
20.0, 48.0,
20.0, 47.0,
19.0, 47.0,
]),
minimumHeight : 20000.0,
maximumHeight : 10000.0
});
var geometry = LSGlobe.WallOutlineGeometry.createGeometry(wall);
See:
Stores the provided instance into the provided array.
Name | Type | Default | Description |
---|---|---|---|
value |
WallOutlineGeometry | The value to pack. | |
array |
Array.<Number> | The array to pack into. | |
startingIndex |
Number |
0
|
optional The index into the array at which to start packing the elements. |
Returns:
The array that was packed into
static LSGlobe.WallOutlineGeometry.unpack(array, startingIndex, result) → WallOutlineGeometry
Retrieves an instance from a packed array.
Name | Type | Default | Description |
---|---|---|---|
array |
Array.<Number> | The packed array. | |
startingIndex |
Number |
0
|
optional The starting index of the element to be unpacked. |
result |
WallOutlineGeometry | optional The object into which to store the result. |
Returns:
The modified result parameter or a new WallOutlineGeometry instance if one was not provided.