DebugCameraPrimitive

new LSGlobe.DebugCameraPrimitive(options)

Draws the outline of the camera's view frustum.
Name Type Description
options Object Object with the following properties:
Name Type Default Description
camera Camera The camera.
frustumSplits Array.<Number> optional Distances to the near and far planes of the camera frustums. This overrides the camera's frustum near and far values.
color Color Color.CYAN optional The color of the debug outline.
updateOnChange Boolean true optional Whether the primitive updates when the underlying camera changes.
show Boolean true optional Determines if this primitive will be shown.
id Object optional A user-defined object to return when the instance is picked with Scene#pick.
Example:
primitives.add(new LSGlobe.DebugCameraPrimitive({
  camera : camera,
  color : LSGlobe.Color.YELLOW
}));

Members

User-defined value returned when the primitive is picked.
Default Value: undefined
See:
Determines if this primitive will be shown.
Default Value: true

Methods

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
p = p && p.destroy();
See:

isDestroyed()Boolean

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

Returns:
true if this object was destroyed; otherwise, false.
See: